![]() ![]() There's no Call Of Duty-style Panzerfaust-lugging solo heroics either -you won't be destroying four tanks per level. Even the hand signals you frantically wave at your petrified troops are direct from the fields of WWII combat. Death By TankĮven historical events - such as a paratrooper getting tangled in a tree directly above a German mobile kitchen and being used as target practice - are directly recreated. When you stand at Dead Man's Comer (so-called after the German officer who, in reality and in the game, was draped over a wrecked tank on a major Allied transport route) and gaze out over the burning town of Cotes D'Armor, then that's the exact same view soldiers would have seen back in 1944. Every townhouse, out-house and henhouse has been lovingly recreated from veterans' memories, contemporary photos, aerial photography and developer visits to the battlefield. The Real ThingĪnd 'authentic' is the key word here. You can choose any path for your tactical cleverness, whether it's through a field, around a farmhouse or leaping over the authentic Normandy ditches. And you can take any route you want - this isn't a run-of-the-mill corridor blaster. If you were to come across a German machine-gun emplacement, for instance, it's your role to order your men, with one deft click of the mouse, to deliver some suppressive fire and pin them down while you and your light-footed squad members find a way to get a better shot. Your squad, who you gather together as the game progresses, are separated into two groups - one with heavy guns that can suppress German outfits, and the other with lighter armaments and grenades, who you can use to flank, sneak and outmanoeuvre the enemy. Their faces are so life-like, it's honestly disconcerting the first time you see it. What first strikes you when you see Brothers In Arms is the astonishing detail in your fellow paratroopers - the way their eyeballs follow your movement, their sneers and snarls, the looks of fear and pain. You've been dropped behind enemy lines, separated from your scattered men, and are instrumental to the success of the Allied incursion into Normandy. Overall, the game is excellent, but there needs to be smarter AI on both sides and a much larger weapon selection available.Played out in real-time between June 8 and 13,1944 (well, real-time without the boring bits), Brothers In Arms puts you in the army-issue boots of squad leader Sgt Matt Baker. It shouldn't take 4 panzerfausts to bust a measly Panzer IV and likewise, a panzerfaust and a PaK36 would destroy a Stuart, Sherman, and M10. Likewise, not every Fallschirmjager had an FG-42. The StG.44 is nice, but come on, not every SS troop had one. The German weapon selection is good, but I'd like to see more semi-automatic rifles. The game gets pretty repetitive when you have to suppresse an enemy, flank them and kill them, then repeat. I would like to see more MGs other than the MG42, especially since the MG34 was much more prominent, but the biggest is when the Americans use MG42s on everything except their tanks. That is the biggest fallback of any FPS out there, but WWII shooters are the worst about it. In fact, follow me here, the K98 and a K98 with a scope are actually the same rifle, just one has a scope on it. I don't know if game developers are aware, but the ammo in a K98 and a K98 Sniper Rifle are the same ammo. Brothers in Arms: Earned in Blood is close, but not close enough. Many people complain about WWII games because no game maker has made a perfect WWII FPS. The addition of squad control is probably the best addition of any WWII game out there. ![]() ![]() The addition of squad control is Both Brothers in Arms games blew the Call of Duty and Medal of Honor series out of the water with realism. Both Brothers in Arms games blew the Call of Duty and Medal of Honor series out of the water with realism.
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